And nerfing that is basically saying go play as a sword build.Lisi and Lucy played Phoenix Wright for this week and next week's game! With all of the fun bits and twists and turns, Ace Attorney was such a fun game to talk about, and we hope you have a fun time listening to it! Don't even talk about the 200 damage Aard's 4th tier ability does.Īs you can see, Igni is the only real damage dealer for Sign builds. Those 100K HP monsters are gonna take a while. Same goes for Yrden 4th tier ability with 50 (gasp) points of damage per second. And since this is a 4th tier ability, sword build or alchemy build would not use this ability either because of sheer amount of skill points needed. Currently, the sign build has no use for pyromaniac ability as its burn chance doesn't stack once you're over 100% burn chance. That way, people with a sign build wanting to burn higher level monsters would have a build to do that. The pyromaniac ability should have stacked on the burn chance beyond 100%. If I can go on a tangent, there is lost potential here with some abilities. So, the game works fine in my opinion with restricting the burning of high level enemies. Red skull level monsters gain a massive 200% burn resistance on top of the 1.6% increase each level. Higher level enemies do gain higher burn resistance (1.6% per level). I see nothing wrong with it as it stands for lower NPCs where they present less and less of a challenge and seeing Witcher Hunters turn to a crisp never gets boring. Plus primary Igni gives the AOE effect and Burn to multiple enemies and there was little to no benefit to using the alt form. In the end I didn't even take the alt Igni because it has a short range and any interruption loses the stamina cost right away. It also means you can use Igni in these situations but are taking an increasingly higher risk that they simply resist the Burn DOT. What they should have added to the game was a form of resistance to DOTs so that once an NPC is 1-2-3 levels above you they have a good chance to resist the Burn so it becomes less OP for higher level NPCs. It did feel rather unbalanced in those key fights for Sign builds to have no real options for these fights other than utility. I did do them all eventually but probably would have respecced against Eredin except for the use of Archgriffen decoction allowing simple strong hits to take 10% health. You are basically forced to either chip away really slowly as nothing is enhanced with melee or respec to a sword spec. This is really highlighted when you get to the three main boss fights towards the end of the game where Signs are all but useless and having a pure Sign build is a real disadvantage it takes forever to kill them as your melee is not specced at all. But it's not effective against quite a few other enemies. Primary Igni with burn becomes rather crazy against multiple humans and some other NPCs once Burn is built up. I had a Ingi/Quen/Axi/Ydren pure Sign build and it worked well for much of the long play through. What the game needs is some form of chance to resist DOT effects like Burn as NPCs become higher level compared to the player. Generally a Sign build including igni can be effective but not against all NPCs.
0 Comments
Leave a Reply. |